Level Designer
(Junior, Mid, Senior, or Principal)
Permanent, UK Based, Remote
We're developing a playful, physics-based game, and are looking for a Level Designer to join the team.
We are considering applications from all levels of experience, provided that you have demonstrable skills in this field - whether you have professional experience in the games industry, or if you have developed personal projects from scratch, in a game engine, or within other games.
What you’ll be doing:
Developing fun, engaging and thought-provoking gameplay & puzzles.
Taking ownership of levels, designing and developing ideas all the way through to grey-boxes, ensuring the flow feels paced and varied.
Prototyping, creating, iterating, polishing and bug-fixing design content.
Creating inspiring level layouts and compositions, taking into account player progression and vistas to guide the player.
Proactively contributing ideas and feedback to help us develop a great player experience.
Collaborating closely with Art to ensure cohesive theming of the levels.
Collaborating closely with Tech to develop gameplay systems, improving the feel of mechanics and overall gameplay.
Playtesting the game, providing constructive feedback and problem solving.
Ensuring that the content developed meets technical requirements.
You have:
A vivid imagination, creative spark and logical thinking.
A drive to create intriguing and expressive games.
A determination to push the quality and drive forward the game vision.
Ideally prior level and puzzle design experience, on a shipped PC or Console game, (but we are open to personal projects).
Developed, or have a great passion / knowledge of physics-based games, and co-op games.
Hands-on in-engine implementation skills, with the knowledge and confidence to work independently in Unity.
Comfortable working with version control and have done so before (preferably Git).
Preferably some C# scripting skills.
If you think you’re Pretty Cool, please apply to jobs@prettycoolgames.co.uk sharing with us:
Your current or most recent position.
Any relevant games you’ve worked on, and specifically what you developed in those games.
Your portfolio, which must demonstrate strong level design.
When you’d be available to start.
That you’re UK based, with the right to work in the UK.